Roll Up & Die - Podcast 052
Dragons: Part Deux!
In this second part of our exploration of Dragons, the Roll Up & Die guys are joined by Rob Coletta form the YouTube channel Performance Check. Rob is filling in for Matt Click who could not be with us, though his spirit is felt throughout this podcast. We honor his memory with a special memorial presentation near the end. Clerics are working to raise Matt, and he should be returning in some form in the next podcast.
Roll Up & Die - Podcast 051
Roll Up & Die - Podcast 050
50th Episode - LIVE
In this extraordinary episode of Roll Up & Die, we celebrate our 50th episode by playing Microscope. This game of cooperative world building is an amazing and useful tool for any role player, writer, or generally creative group of people. This was broadcast live on YouTube on June 30th, 2016, so both copies of Microscope have been awarded.
Note that some of this is sort of visual, so if anything isn't clear, just check out the video.
Roll Up & Die - Podcast 049
Roll Up & Die - Podcast 048
In this episode, the Roll Up & Die guys discuss sports and games in your role playing world! From simple games of chance to epic sporting events, these details can add great depth and story opportunities to a setting, but Barker is still lame for liking sports.
Roll Up & Die - Podcast 047
Eventually, that golf bag full of +1 swords starts to get boring, so why not give your players treasure that adds depth and role play opportunities to your world?
Gothnog.com (Gothnog's Curiosity Shop)
Critical Hit Publishing (RPG Books, Supplements & Adventures)
Roll Up & Die - Podcast 046
Roll Up & Die - Podcast 045
The Chase is On!!!
The Roll Up & Die guys are joined once again by Mike the Piper, who is filling in for Barker this time as we discuss how to make interesting and exciting chases in your role playing games!
Roll Up & Die - Podcast 044
Joke's On Us!
In this episode, the Roll Up & Die guys come to you live from the top of Captain Gothnog's fabled yurt where they talk about humor in RPGs -- in and out of the game. How does one balance comedy and drama without breaking the tone of the game? How should we deal with out-of-character joking at the table?