Roll Up & Die - Podcast 077
Roll Up & Die - Podcast 076
Roll Up & Die - Podcast 075 Part Two
Around the Town is back with the second part of our two-part series on City Districts! Today - instead of drowning you in more information on types of districts - we create the City of Effinmettle, district by district, via multiple "Ideas You Can Steal."
Roll Up & Die - Podcast 075 Part One
Roll Up & Die - Podcast 074
This week, the guys return to talk about the infernal race of Tieflings - Do they belong in your world? Where do they fit? What are some cool ways to use them in unique ways? How do you pronounce "Tiefling"? The right way, or the wrong way? Are you still reading this? Does *anyone* read these? Hello? Are you out there? What is this ethereal, wall-less space inside the interweb? Will I thrive here forever? Or fall into dryrotten solid-state hard drives and a chaos of unworking cables? Will I dream, Dave?
Enjoy the episode.
Roll Up & Die - Podcast 073
After a short hiatus, the guys are back on track - and talking about it! What are the best ways to get back into the game after an extended break? From session zeroes, to eclipse-laden dental exams, to narrative introductory recaps, we touch all the bases!
Roll Up & Die - Podcast 072
The End is Nigh!
In this final episode of our narrative structure series the Roll Up & Die guys discuss Falling Action. And that's all we have to say about that.
Roll Up & Die - Podcast 071
The Roll Up & Die Guys are back to take a bite outta crime! In this episode, we take a gander at the "dark reflection" of society that we know as the criminal world, and we (allegedly) help you to make your game's crime syndicates more realistic!
Roll Up & Die - Podcast 070
Pinnacles, peaks, and climactic finishes!
Today, we're finishing up our series on narrative structure by discussing the climax (har)! Gothnog shares his Maine accent, Matt takes over the podcast in a bloodless coup, and Barker learns what "penultimate" means.